[QGIS-Developer] Including compiled code in plugins

Nyall Dawson nyall.dawson at gmail.com
Tue May 8 01:37:17 PDT 2018


On 8 May 2018 at 18:35, Nyall Dawson <nyall.dawson at gmail.com> wrote:
> On 8 May 2018 at 16:15, Nyall Dawson <nyall.dawson at gmail.com> wrote:
>> On 8 May 2018 at 15:59, Paolo Cavallini <cavallini at faunalia.it> wrote:
>>> Hi all,
>>> a plugin[0], quite interesting, contains compiled+src C code[1]. We
>>> generally avoid this, so the question is: what can we suggest to the author?
>>> All the best, and thanks.
>>
>> Looks like a great plugin - at least if the sample results are
>> anything to go by!
>>
>> I've had a quick look over the code and there's nothing too scary
>> there. I'd suggest that we could approach the author of the plugin and
>> see if they are interested in submitting the code to the master
>> branch, so that the code is compiled alongside qgis. This way the
>> binary won't be an issue, and the algorithm will become available
>> out-of-the-box. Seems like a win all round to me.
>
> Another benefit from merging into core: we could use this as an option
> for the live hillshade renderer. Win!

Sorry for the spam: I meant to add - since I'm passionate about both
cartography and processing, I'd be more than happy to mentor this
change.

Nyall

>
> Nyall
>
>>
>> Nyall
>>
>>
>>>
>>>
>>> [0] http://plugins.qgis.org/plugins/karika/
>>> [1] https://gitlab.com/motlimot/karika/tree/master/lib
>>> --
>>> Paolo Cavallini - www.faunalia.eu
>>> QGIS & PostGIS courses: http://www.faunalia.eu/training.html
>>> https://www.google.com/trends/explore?date=all&geo=IT&q=qgis,arcgis
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