[QGIS-Developer] plugin reload fail
lists at borysjurgiel.pl
Mon Oct 15 03:29:04 PDT 2018
Apparently my recent fix  wasn't enough and some modules are still not
unloaded. Unfortunately I won't be able to work on it soon :(
As a workaround, maybe you can optimize the way you reload the whole QGIS? For
example run QGIS in a loop (so you only need to press Ctrl-Q to reload),
create a dedicated user profile (not burdened with other plugins), configure
the startup project (with a test data), temporarily trigger one of the plugin
actions in initGui (so the dialog you're currently working on opens
automatically after reload).
Dnia poniedziałek, 15 października 2018 10:08:13 CEST Pierluigi De Rosa pisze:
> Dear Borys,
> I update the plugin reloader to the version 0.7.5 and I tried to use it on
> openoise but it still fails. No changes are detected.
> I'm using QGIS 3.2 and a ported version of openoise (not the official one
> that is for qgis 2.x)
> ----- Messaggio originale -----
> Da: "Borys Jurgiel" <lists at borysjurgiel.pl>
> A: qgis-developer at lists.osgeo.org
> Cc: "Richard Duivenvoorde" <richard at duif.net>
> Inviato: Sabato, 13 ottobre 2018 23:33:59
> Oggetto: Re: [QGIS-Developer] plugin reload fail
> It's not so straightforward to recursively reload complex plugins, thus both
> Plugin Manager and Plugin Reloader have a long-standing problem with
> reloading modules placed in subdirectories. This is the case of opeNoise,
> where most of the code is in the 'tools' subdirectory, so all changes there
> require QGIS to be restarted.
> I've just released Plugin Reloader 0.7.5 that hopefully fixes this issue
> finally. Could you please test if it helps with opeNoise? If so, I'll apply
> the same to the Manager or even qgis.utils.
> Unfortunately it's only for QGIS 3, as I didn't success to make it working
> with Python 2 (and the old opeNoise).
> Best regards,
> Dnia sobota, 13 października 2018 12:15:28 CEST DelazJ pisze:
> > Hi,
> > How about reloading with the "Plugin reloader" plugin ? You might need
> > to enable "show experimental plugins" beforehand.
> > I thik this would save QGIS I/O.
> >  http://plugins.qgis.org/plugins/plugin_reloader/
> > Regards,
> > Harrissou
> > Le sam. 13 oct. 2018 à 10:14, Richard Duivenvoorde <rdmailings at duif.net> a
> > écrit :
> > > On 10/12/2018 06:20 PM, Ing. Pierluigi De Rosa wrote:
> > > > Dear all,
> > > >
> > > > I have a simple problem.
> > > > I'm porting the opeNoise plugin  to 3.x
> > > > I'm not the author plugin but I'm experiencing that the plugin reload
> > > > fails. It tels me that the plugin have been reloaded but the changes
> > > > are
> > > > non applied. Even if I deactivate and than activate the plugin the
> > > > same
> > > > results (no changes detected).
> > > > The only way is to restart the software any time losing too much time.
> > >
> > > How sure are you that it is not reloaded?
> > > Can you check by writing some message with a version number?
> > >
> > > Normally writing the
> > >
> > > __init__
> > > initGui
> > > unload
> > >
> > > should be enough. Only thing I could think off is that you do not
> > > disconnect the QActions (though I'm not even sure if that is really
> > > needed).
> > >
> > > Also note that if you reload your plugin AFTER an exception, often you
> > > end up with a situation where QGIS still has (parts) of the plugin in
> > > memory while also loading a new version of your plugin, so sometimes
> > > showing 2 versions of your pluginbutton/toolbar etc. I think only a QGIS
> > > restart works then.
> > >
> > > Another think I've had is that mixing up an already installed version
> > > with the one I'm developing (because the symbolic link was gone, or I
> > > was actually working in another profile then I thought or.... other
> > > silly things)
> > >
> > > Regards,
> > >
> > > Richard
> > > _______________________________________________
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