[QGIS-Developer] QGIS Server 2.x and caching question

Paolo Cavallini cavallini at faunalia.it
Wed Jun 12 04:43:37 PDT 2019


Hi all,
We just found one in 3.4.8. unclear how it has been created. 
Cheers.

Il 12 giugno 2019 12:09:53 EEST, "René-Luc Dhont" <rldhont at gmail.com> ha scritto:
>Hi Andreas,
>
>We didn't yet find shadow layers in QGIS 3, but I don't think it has 
>been fixed because it's a silent issue for desktop users.
>
>Regards,
>René-Luc
>
>Le 12/06/2019 à 11:01, Andreas Neumann a écrit :
>>
>> Hi René-Luc,
>>
>> Thanks for the reply. Good to know that we are not the only ones 
>> struggling with such issues.
>>
>> Is this known issue in QGIS 2.x only or also in QGIS 3.x?
>>
>> I will also have a look at the Layer Board plugin and see what it
>does 
>> and how it could help us.
>>
>> Thanks,
>>
>> Andreas
>>
>> On 2019-06-12 10:02, René-Luc Dhont wrote:
>>
>>> Hi Andreas,
>>>
>>> It's a known issue. It is not easy to understand because it's due to
>
>>> SHADOW layers...
>>> Some times, QGIS keeps some undisplayed layers with the same UUID
>and 
>>> stored it in the QGIS project.
>>>
>>> You can use Layer Board plugin to remove them.
>>>
>>> Regards,
>>> René-Luc
>>>
>>> Le 11/06/2019 à 18:28, Andreas Neumann a écrit :
>>>>
>>>> Hi all,
>>>>
>>>> At my new work place we are running a 2.x QGIS server which in two 
>>>> projects behaves very strange: sometimes colors display in the
>color 
>>>> we expected, sometimes really light. Then my colleagues discovered 
>>>> that more than rules share the same UUID identifier, because the
>QGS 
>>>> files have been copy pasted into a anew project and then aggregated
>
>>>> again into the same single project.
>>>>
>>>> Not knowing about the internals of QGIS server 2x (and 3x) I wonder
>
>>>> if this something we need to avoid? Are the UUID identifiers of a 
>>>> symbology rule relevant and absolutely need to be unique? Do we
>have 
>>>> to avoid such id clashes?
>>>>
>>>> The "human readable" nature of qgs/qml files naturally seduce
>people 
>>>> to copy / paste and mix project stuff together in text editors ...
>>>>
>>>> Thank you for your feedback on this topic.
>>>>
>>>> Andreas
>>>>
>>>>
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>>

-- 
Sorry for being short
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