[QGIS-Developer] How to speed up rendering
Johannes Kröger (WhereGroup)
johannes.kroeger at wheregroup.com
Tue May 30 01:00:42 PDT 2023
Hi Arturo,
make sure you create overviews on your big rasters or QGIS will re-read
the whole file all the time to render an appropriate representation in
the map.
Cheers, Hannes
Am 30.05.23 um 04:35 schrieb afernandez via QGIS-Developer:
> Hello Martin,
> I'm trying to understand what you're saying but my background is in
> numerical methods where tasks are split into threads for acceleration
> purposes. If a single layer is rendered by a single core (as you write
> and I was observing), how would a 1,000 x 1,000 (or a 5,000 x 5,000)
> layer be handled? Wouldn't it take too long? (However, you want to
> define 'too long').
> As far as more details about the process, the tensor 'var' (n x m x
> index where I have tried different combinations but let's say n x m is
> 100 x 200) of floating point numbers is manipulated according to the
> following pseudo-code:
> # Initial manipulations
> dims = var.dimensions
> shape = var.shape
> driver_name = 'GTIFF'
> driver = gdal.GetDriverByName(driver_name)
> np_dtype = var.dtype
> type_code = gdal_array.NumericTypeCodeToGDALTypeCode(np_dtype)
> gdal_ds = driver.Create(_my_path_, cols, rows, 1,
> gdal.GDT_UInt16)
> gdal_ds.SetProjection(_my_projection_)
> gdal_ds.SetGeoTransform(_my_transformation_)
> # Creation of the bands and scaled matrix
> band = gdal_ds.GetRasterBand(1)
> data = var[_chosen_index_]
> data = ma.getdata(data)
> data_scaled = np.interp(data, (data.min(), data.max()),
> (0, 255))
> data_scaled2 = data_scaled.astype(int) # This is to
> rescale into integers so that it can color the layer
> # *** Lines to set up the color palette ***
> # Write the array to band once everything has been rescaled
> band.WriteArray(data_scaled2)
> gdal_ds.FlushCache()
>
> This procedure seems to work well and takes a reasonable amount of
> time. Then, the time is consumed when doing the rendering itself. I'm
> not entirely sure what you mean by 'sub-optimal raster format' or
> 'thre are overviews missing' so I cannot address them specifically.
> Thanks,
> Arturo
>
>
>
>
> Martin Dobias wrote:
>
>
>> Hi
>>
>> On Fri, May 26, 2023 at 11:30 PM afernandez via QGIS-Developer
>> <qgis-developer at lists.osgeo.org> wrote:
>>
>> Hello,
>> One of my project would greatly benefit from a much faster
>> rendering. After some testing, the bulk (>99%) of the time is
>> spent at rendering the layer with QgsRasterLayer(...,...). What I
>> have also noticed is that rendering time does not change with the
>> number of cores, which suggests that the renderer might be using
>> a single thread. I checked the API documentation but couldn't
>> find anything about multithreading or some other procedure to
>> accelerate rendering. I was wondering if anyone has any
>> suggestion or has faced a similar difficulty.
>>
>>
>> Multi-threaded rendering is done at the granularity of whole map
>> layers, so a single layer is rendered by a single CPU core. Therefore
>> if you have just one layer that is slow to render, the
>> multi-threading is not going to help. It is best to do some testing
>> how you can improve the layer's rendering - for example, it could be
>> that you are using some sub-optimal raster format, or there are
>> overviews missing, or something else... one would need more details.
>>
>> Regards
>> Martin
>>
>
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