[QGIS-Developer] Plugin development and publishing

opsoge.dcz at porcupinefactory.org opsoge.dcz at porcupinefactory.org
Sun Nov 3 01:31:24 PDT 2024


Hi all,

I started writing a QGIS plugin for CartoCSS, and this weekend I came back to it, only to see it needs debugging. Python was never a good match for the project, making developing a pain, so I have some questions:

Is it possible to publish a plugin which includes a compiled shared object? I noticed that mentions of C++ are absent from the plugins page, but that would free me from Python and let me use something with a powerful type system.

Is it possible to reload dependencies of a plugin? My plugin is made of several modules and the reloader can't handle that: the dependencies become stale and I end up committing broken code.

Are there any transpilers to Python?

Cheers,
dcz


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