[QGIS-Developer] Plugin development and publishing
opsoge.dcz at porcupinefactory.org
opsoge.dcz at porcupinefactory.org
Sun Nov 3 01:31:24 PDT 2024
Hi all,
I started writing a QGIS plugin for CartoCSS, and this weekend I came back to it, only to see it needs debugging. Python was never a good match for the project, making developing a pain, so I have some questions:
Is it possible to publish a plugin which includes a compiled shared object? I noticed that mentions of C++ are absent from the plugins page, but that would free me from Python and let me use something with a powerful type system.
Is it possible to reload dependencies of a plugin? My plugin is made of several modules and the reloader can't handle that: the dependencies become stale and I end up committing broken code.
Are there any transpilers to Python?
Cheers,
dcz
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