[QGIS-Developer] Plugin development and publishing
Greg Troxel
gdt at lexort.com
Sun Nov 3 03:38:58 PST 2024
"opsoge.dcz--- via QGIS-Developer" <qgis-developer at lists.osgeo.org>
writes:
[snipping parts where I have no useful comments]
> Is it possible to publish a plugin which includes a compiled shared
> object? I noticed that mentions of C++ are absent from the plugins
> page, but that would free me from Python and let me use something with
> a powerful type system.
Compiled for which small subset of the very large set of platforms on
which qgis runs? This can't really work.
However, python code can use python modules that wrap libraries in other
languages, and you can document that the user into py-foo that wraps
libfoo first.
That would move the guts of the processing into libfoo.
> Are there any transpilers to Python?>
Interesting question. I haven't heard of any.
Since plugins have to use the qgis license, there would need to be some
tooling to take the plugin source (also under that license of course)
and transpile.
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