[Qgis-psc] QGIS for Mac OS packaging and infrastructure
Peter Petrik
peter.petrik at lutraconsulting.co.uk
Wed Feb 20 23:57:46 PST 2019
Hi Richard, I am very confused now.
So what is the difference between windows-only and macos-only issues?
Technically you cannot test windows only issue on free machines too since
you need to buy windows OS.
I do not think that MacOS development environment "is just too difficult
(both technical as financial as in their processes)".
Yes, it is very different to other OSes. But frankly, differences between
MacOS and Linux are nothing compared to Linux and Windows.
All development tools are for free (e.g. XCode). Also as a developer, you
do not need to pay for license/certificate for your own development.
This is required only for products you want to distribute on Apple Store or
by other means.
>From my point of view, if we have big enough user base on MacOS, we should
give them reliable package that is compatible with
their system. And again, I would not be surprised if we have more MacOS
users than Linux users.
Kind regards,
Peter
On Thu, Feb 21, 2019 at 8:36 AM Richard Duivenvoorde <rdmailings at duif.net>
wrote:
> On 20/02/2019 21.54, Saber Razmjooei wrote:
> > I fully understand the hurdles, costs and restrictions with Apple
> > development environment. So, if you (as QGIS.org) decide not to support
> > their platform, it is understandable. But to be inclusive, I feel we
> > should help users on all platforms, with an easy way of installing and
> > using the software.
>
> I would be ok (at least for 2 years) to let PSC pay this cloud thing, if
> others/PSC agree with this too and only if Lutra, or a macOS user
> (group) wants to be responsible for the packaging to be done on that.
> And we can keep away from other 'Apple'-tax like developer licenses etc
> etc.
>
> About being 'inclusive': for what I see from the outside, Apple makes it
> just too difficult (both technical as financial as in their processes)
> to blend with OpenSource and FOSS desktop applications (server side is
> easier). We also do not package for Playstation(r) and Nintendo(r) (they
> also have a very money based software eco system).
>
> So only a dedicated, really eager volunteer (like William) can keep this
> running. MacOS users cannot rely on 'The QGIS Community' as a whole as
> these cannot easily reproduce stuff/issues/fix on their (free) machines.
>
> And Andreas argument about 'Apple issues are normal issues which should
> be fixed' is partly irrelevant for me: even if I wanted I cannot
> test/fix/reproduce them.
>
> MacOS users need to help to make this work, not only do the free riding.
>
> Regards,
>
> Richard Duivenvoorde
>
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