[Qgis-user] [QGIS-Developer] timzonefinder vs point in polygon
Nyall Dawson
nyall.dawson at gmail.com
Tue Feb 9 14:41:30 PST 2021
On Wed, 10 Feb 2021 at 03:32, Matthias Kuhn <matthias at opengis.ch> wrote:
>
> Hi Calvin,
>
> If you are looking for speed I would consider putting things into memory.
> I have seen that timezonefinder has an in_memory option which makes it even faster.
> On QGIS side you can also load features into a memory layer and add a spatial index to that.
Just to add to this -- if you pre-prepared the timezone polygon
geometries and cached all the results then that's the fastest speed
you'll ever achieve :) (at the cost of memory usage, however!)
Nyall
>
> Hope that helps to squeeze the last bit of performance out of this
> Matthias
>
> On Tue, Feb 9, 2021 at 5:52 PM C Hamilton <adenaculture at gmail.com> wrote:
>>
>> It is highly likely that you have a much faster machine than mine so I can only look at comparative times between timezonefinder and the PyQGIS code included below. You will notice that I take a snapshot of the time before and after I iterate through the 10,000 points using both timezonefinder as a look up and the code Nyall proposed. That is how I am getting the times. What I am really trying to determine is the fastest way to look up a point using either timezonefinder or PyQGIS code. Perhaps what I have with PyQGIS code is fast enough, but I am not satisfied if it is not close to the speed of timezonefinder.
>>
>> Ultimately, I am trying to determine whether I should continue to use timezonefinder as the method to look up time zones in my datetimetools plugin or should I have the gpkg time zone polygon layer as a part of the plugin and do lookups using it. Right now I am just doing single point lookups and it is probably fast enough, but I don't like that it is slower than timezonefinder. I am likely to expand datetimetools plugin to have a processing algorithm to do a lookup on a whole layer and in that case the PyQGIS method is better.
>>
>> Those are my thoughts and if there is a faster method using the gpkg time zone polygon to do the lookup, let me know. One thing I just tried was using the shapefile from https://github.com/evansiroky/timezone-boundary-builder. It appears it is not spatially indexed and was taking too long. I resaved it as a shapefile and made sure it had a spatial index, but the gpkg conversion of the shapefile is even faster to access.
>>
>> Calvin
>>
>> On Tue, Feb 9, 2021 at 11:19 AM <mail at groenebij.nl> wrote:
>>>
>>> Hi Calvin,
>>>
>>>
>>>
>>> Thanks for sending me this from the Developers list. I am not a part of the Developer list, so I did not see the Join attribute by location tip from Andrea.
>>>
>>>
>>>
>>> Anyway, what do you mean with not getting fast result with single point lookups?
>>>
>>> When I select a single point from the 10000 point layer and run the same algorithm (check the selected features only option in the dialogue box), the result takes 0.05 seconds (12 seconds for all 10000). At least that is what is says in the log tab of the algorithm. And it sure looks quick.
>>>
>>>
>>>
>>> Jeroen
>>>
>>>
>>>
>>>
>>>
>>> Van: C Hamilton <adenaculture at gmail.com>
>>> Verzonden: dinsdag 9 februari 2021 16:25
>>> Aan: Nyall Dawson <nyall.dawson at gmail.com>
>>> CC: Andrea Giudiceandrea <andreaerdna at libero.it>; qgis-developer <qgis-developer at lists.osgeo.org>; Groene Bij <mail at groenebij.nl>
>>> Onderwerp: Re: [QGIS-Developer] timzonefinder vs point in polygon
>>>
>>>
>>>
>>> Nyall,
>>>
>>>
>>>
>>> Using "Join attributes by location" on a large set of points is fast, but if you are doing single point lookups it bothers me that I am not getting that fast of results in comparison to timezonefinder. The 10,000 points is intended to test the speed of many single point lookups. If I were going to actually do 10,000 point lookups I would use the Join attributes by location, but here are my results of single point lookups using timezonefinder vs. your method. Note that the assumption is that they can be anywhere in the EPSG:4326 bounding box. I am not trying to constrain them to the QGIS canvas.
>>>
>>>
>>>
>>> timezonefinder: 44 seconds
>>>
>>> Your method: 144 seconds
>>>
>>>
>>>
>>> Here is my code for each:
>>>
>>>
>>>
>>> timezonefinder
>>>
>>> from timezonefinder import TimezoneFinder
>>> import time
>>> tf = TimezoneFinder()
>>>
>>> l = iface.activeLayer()
>>> features = l.getFeatures()
>>>
>>> start_time = time.time()
>>> for f in features:
>>> pt = f.geometry().asPoint()
>>> name = tf.certain_timezone_at(lng=pt.x(), lat=pt.y())
>>> print('Time {}'.format(time.time() - start_time))
>>>
>>>
>>>
>>> Your method:
>>>
>>> import time
>>> tzlayer = QgsVectorLayer("W:\\My Documents\\GitHub\\timezone_speed_lookup_test\\timezones.gpkg", "timezones", "ogr")
>>>
>>> l = iface.activeLayer()
>>> features = l.getFeatures()
>>>
>>> start_time = time.time()
>>> for f in features:
>>> pt = f.geometry().asPoint()
>>> rect = QgsRectangle( pt.x()-0.0000000001, pt.y()-0.000000001, pt.x(),pt.y())
>>> request = QgsFeatureRequest().setFilterRect(rect)
>>> zones_intersecting_bounding_box = tzlayer.getFeatures(request)
>>> for tz_feature in zones_intersecting_bounding_box:
>>> if tz_feature.geometry().intersects(rect):
>>> name = tz_feature[1]
>>> break
>>>
>>> print('Time {}'.format(time.time() - start_time))
>>>
>>>
>>>
>>>
>>>
>>> I'd suggest using similar logic to what join attributes by location
>>> does internally. In pseudocode:
>>>
>>> search_point = ...
>>> search_bbox = QgsRectangle( search_point.x() - some tolerance,
>>> search_point.y() - some_tolerance, ... )
>>> request = QgsFeatureRequest().setFilterRect(search_bbox)
>>> zones_intersecting_bounding_box = tz_layer.getFeatures(request)
>>> for time_zone_feature in zones_intersecting_bounding_box:
>>> if time_zone_feature.intersects(search_point):
>>> # found a hit!
>>> break
>>>
>>> This will take advantage of whatever spatial index you have on the
>>> time zone layer (e.g. the internal shapefile/gpkg/... index)
>>>
>>> There's quite a number of extra optimisations which could be done here
>>> if the speed isn't sufficient for mouse movements, e.g. you could
>>> fetch all the zone features in the canvas extent and "prepare" their
>>> geometries for ultra fast point in polygon tests, and then invalidate
>>> this cache and rebuild on each canvas extent change. But I'd only do
>>> that kind of thing if needed...
>>>
>>> Nyall
>>>
>>>
>>>
>>>
>>>
>>> >
>>> > Calvin
>>> >
>>> > On Fri, Feb 5, 2021 at 6:30 PM Nyall Dawson <nyall.dawson at gmail.com> wrote:
>>> >>
>>> >> On Sat, 6 Feb 2021 at 07:54, Andrea Giudiceandrea <andreaerdna at libero.it> wrote:
>>> >> >
>>> >> > C Hamilton wrote
>>> >> > > Using the algorithm Vector->Geoprocessing Tools->Intersection: 4 minutes,
>>> >> > > 4
>>> >> > > seconds
>>> >> >
>>> >> > Hi Calvin,
>>> >> > maybe it could be better to use the "Join attributes by location" algorithm.
>>> >> > It only takes few seconds to preform the join.
>>> >>
>>> >> Confirmed - for me it only takes ~2 seconds, and that's on an
>>> >> non-optimised debug build! There may be a few % more performance boost
>>> >> on the proper QGIS release builds.
>>> >>
>>> >> "Join attributes by location" has a bunch of extra logic to optimise
>>> >> the method that the join is performed, which really pays off in this
>>> >> particular situation (matching points to polygons, where number of
>>> >> points >> number of polygons).
>>> >>
>>> >> Nyall
>>> >>
>>> >>
>>> >>
>>> >> >
>>> >> > Regards.
>>> >> >
>>> >> > Andrea
>>> >> >
>>> >> >
>>> >> >
>>> >> > --
>>> >> > Sent from: http://osgeo-org.1560.x6.nabble.com/QGIS-Developer-f4099106.html
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